![]() ![]() ![]() Through a series of breeds and eventually meeting up with a Great Drak, we ended up together. Dracularge actually began life as a Crespent, one of the earliest Dragon monsters you can get. The tough part was finding a male and female version of the monsters. Akubar came about after having to find and capture two rare demons whose names escape me and breeding them together. These guys: Akubar, Dracularge, and Dark Drium who were horribly over powered, but it took a lot of effort to grow them into the creatures that they were. Well… there were guides you could buy and they would have been an awesome investment considering how expensive they are no online, but for me it was mostly just brute-force figuring that helped me through the game.Īccording to the file I have on my original game: It was a damn hard game that required you not only to strategically breed and capture monster, but also do most of it without a strategy guide. However, it’s not a process that you can just haphazardly slap monsters together. Through breeding, you could take the best parts of your favourite monsters and transfer those traits across generations. Anyway, the games were very different than Pokemon in that your monsters weren’t confined to a single evolutionary tree. There was also an alternate version of the game that featured Cobi’s sister Tara who was put onto the same quest. So it’s up to you to travel to a number of different worlds to find stuff and breed monsters. After an encounter with the town’s prince and his trouble-making companion, the town has its lifeline unplugged, literally, and will sink unless another magic plug can be found to help keep the city afloat. In the game, you play as Cobi, the son of a monster breeder who has crossed the ocean to the town of Great Log to put down their roots. ![]() ![]() I had ignored the original game in the series, but I was determined to make this a memorable experience and was it ever. That Holiday season, my dreams came true and I had my very own copy. We never saw a Slime or a Dracky on the store shelf, but we did have the games at the local EB Games.Īt Yorkdale Mall, I picked up my copy of Dragon Warrior III, but secretly pined for a copy of Dragon Warrior Monsters II. In Japan, Pokemon and Dragon Quest were going toe-to-toe, but in Toronto the pocket monsters dominated with trading cards and toes everywhere. The place and time many Pokemon lovers grew up in was one of extreme competition. It was a time when anime and manga were coming to the fore in popular culture, but also a time when Pokemon competitors and clones were starting to appear. In subsequent re-releases of games like Dragon Warrior III, we saw the Toriyama characters on the boxart rather than the Westernized versions we once knew. At the time of the original game’s release, all of the Manga-style artwork from the game had been replaced by the standard kind of fantasy illustrations seen in the West.Ĭreated, most likely, by artist Shuji Imai, the box art reflected a pre-Dragon Ball world, but after we got a taste of Toriyama’s Monkey King-inspired manga and anime, our opinion of the video game series’ original artwork changed. It was an outlier title that few appreciated, but it would soon turn the tables with a little help.ĭitching the Dragon Warrior monicker after the fourth entry in the series, Dragon Quest V emerged with some added clout to its franchise. My love for Dragon Quest knows no bounds, although I can’t say I’ve played a good game in the series for a long, long time.ĭuring my childhood, Dragon Warrior, the series’ localized name, certainly wasn’t the well known series it is today. ![]()
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